Star City - Multiplayer Deathmatch Level

This level was created using Unreal 2.5 and all static meshes were imported from 3DS Max. My goal was to make it look and feel unique in comparison to other Unreal Levels by giving it a modern/ futuristic city aesthetic. You can run up and down the streets, enter all the buildings, go up stairs and elevators, hop from rooftop to rooftop, find hidden rooms and weapon caches and have firefights from window to window.

 

Star City - Trailer

This was sort of a corny, mock trailer I made to convey a premise for all the deathmatch fighting. It's mostly to practice making Machinima.

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