One portion of Intel's CES Keynote Pre-Show featured fully reactive AI avatars that used Movidius technology to play along with a live musician in real time.
My team was responsible for creating the 3D avatars that interpreted this note data and then used procedural animation and effects to simulate a digital, live jam session.
Neural VFX would be triggered when Avatars were 'hearing' and playing notes, their hands strummed and moved along the frets to play the proper notes and their heads could look toward other performers all procedurally.
My responsibilities included: Skinning the characters, UV unwrapping, setting up character VFX, creating the hair, creating the guitar and bass models, Unity integration.
Software: Maya, Unity, ZBrush, Max MSP, Touch Designer
Clients: Intel, Clarity Creative
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